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Sonic unleashed walkthru
Sonic unleashed walkthru









sonic unleashed walkthru

Finally there are characters who provide specific services for rings, such as shopkeepers, chili dog vendors, and traveling merchants.Įach hub also leads to an Entrance Gate which is a hub for all the Action Stages, the gameplay meat of Unleashed. There are also characters who request items, need help completing a task, or could just use some information. Sometimes you'll need to talk to a specific character to advance the plot or help another character with his/her problem. In hubs, Sonic visits townsfolk, gathers information, helps people with various tasks, and can shop too. While the story has our hero hopping between various locales, each continent is home to its own city hub, action stages, and a Gaia Temple. Unleashed follows Sonic as he attempts to fix a broken Earth, continent by continent. Since available items and events change with the time, it's a good practice to check every place twice-once at day and again at night.

sonic unleashed walkthru

Time can be passed through the world map, in the pause menu, and by using hourglasses (commonly found in Entrance Stages). The story controls the flow of time up to a point and then you can switch on the fly. At a certain point in the story Sonic can try to drive the dark spirits out, equating to a timed fight against a set number of enemies. Some people become weighed down with Dark Gaia energy when the moon comes up. Unique to nighttime cities are possessions and exorcisms. Other things change too, such as the nature and layout of action stages, as well as what can be done in the city hubs. Sonic is lightning quick with the sun up and a powerful Werehog at night, each with their own controls. Dash around to avoid it and retaliate when it's too tired to continue.The hook of Unleashed is its alteration between night and day. The final form of Moray's attack involves speedier versions of everything, with a new ice blast that follows Sonic along the main platform. Stay wide and wait for a lull before tossing another canister. When Moray is weak enough, the main head begins to spin around. The whole process repeats itself, with each iteration revealing a different weak point. Hop up and find another canister to use against the main Moray then pummel its glowing weak spot with a few combos. Once frozen, each head goes down with a few hits and the field goes down when the last drops. Stay wide of any head though, as they can whip around and do some damage. Either Sonic can grab cold canisters around the outer stage and throw them at the secondary heads, or use the main Moray's attack against them. Boss Battle - Dark Moray (Night)ĭark Moray's main body can't be reached until something is done about the protruding heads from the base of the platform. The gate just to Sonic's left can now be entered.

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The last fights before the key are easy as long as the wizards go first. There is, however, a set of icicles just left of the second platform that leads to an out-of-reach moon medal, with a videotape below and path back to the main door.Īfter the short slide down there's a moon medal on the edge of this area to the left, and a soundtrack item on the right edge.

Sonic unleashed walkthru series#

The next jump leads to a series of sinking platforms and icicles. The next video item is even easier, but the sun medal past that requires a well-set double jump. A moon medal is right past the first and easy to get at. The icicles ahead work just like the columns and give out after a few seconds. Back on ground use another flame foe to melt the ice so the door switch will work. There's an art book inside the igloo and a seventh sun medal at the top of the next ledge. Up ahead drag the ice block to the high ledge nearby.











Sonic unleashed walkthru